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Oxford International Primary Computing Student Book 6
₵60.00 Original price was: ₵60.00.₵50.00Current price is: ₵50.00. GHS
Oxford International Primary Computing is a complete six year primary computing course that takes a real-life, project based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games.
Within each stage, six key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively:
Within each stage, six key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively:
- Control the computer – exploring the vital skills of logic and programming
- Working with text -from editing simple text to creating engaging outputs
- Handling Data – turning numbers in to useful and easy to understand data
- The Internet – how can we use the internet safely, and how can we trust what we read?
- Multimedia – harnessing technology creatively for graphics, animations, movies and more
- Computing in society – asking big questions about real life applications of technology, from social media safety to the history of the world wide web
- For the teacher, the Teacher’s Guides provide step-by-step guidance for each lesson, as well as comprehensive information on the knowledge, software and skills required to provide reassurance for specialist and non-specialist teachers alike.
Avaibility: In Stock
SKU: 9780198310020
Category: Textbooks
Description
Oxford International Primary Computing is a complete six year primary computing course that takes a real-life, project based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games.
Within each stage, six key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively:
Within each stage, six key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively:
- Control the computer – exploring the vital skills of logic and programming
- Working with text -from editing simple text to creating engaging outputs
- Handling Data – turning numbers in to useful and easy to understand data
- The Internet – how can we use the internet safely, and how can we trust what we read?
- Multimedia – harnessing technology creatively for graphics, animations, movies and more
- Computing in society – asking big questions about real life applications of technology, from social media safety to the history of the world wide web
- For the teacher, the Teacher’s Guides provide step-by-step guidance for each lesson, as well as comprehensive information on the knowledge, software and skills required to provide reassurance for specialist and non-specialist teachers alike.
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